Sid Meier’s Civilization: Beyond Earth is an upcoming turn-based, 4X video game in the Civilization series developed by Firaxis Games.
Civilization: Beyond Earth is although considered a sequel for the highly successful Civilization V, however that is not the case we see. It shares a lot of Civ 5’s basic game-play systems, including the hex map, tech advancement, building improvements, and diplomacy with other leaders. It’s also tempting to draw parallels to the classic Alpha Centauri, another part of Civilization’s sci-fi lineage.
Co-Lead Designer Will Miller talks about the game, especially regarding the Sci-fi elements of the game:
” Before the actual production on Beyond Earth started, the design team devoured every sci-fi novel and movie that we could find. People have done a great job of creating these lists of canonical sci-fi”
“The game is filled with references to our favourite sci-fi books and movies. The game’s fiction references something called the “Great Mistake,” which is a nod to Dan Simmons’s Hyperion Cantos”
Co-lead designer David McDonough described the relationship between the two games by saying “The bones of the experience are very much recognizably Civ. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. A lot of them are very familiar themes to the Civ player.”
Another new feature in the game-play is that there are a number of significant breaks from the Civilization model. In previous Civilization titles, players selected from historical empires led by historical figures, each with present personalities. In Beyond Earth, players make choices at the beginning of the game, including what organization backed their expedition, what kind of vessel they used to reach the planet, and who and what they brought to the new world, allowing players to create a customized civilization of their own.
Civilization: Beyond Earth is set for a release on October this year on PC, Mac, and Linux.
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